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關於此聲音

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The Moblin hit sound from Zelda Ocarina of Time, a sharp grunt played when the spear enemy takes damage in Nintendo 64 combat scenes and fan edits.

This is the very short impact noise a Moblin makes when struck in The Legend of Zelda: Ocarina of Time. Lasting only a fraction of a second, it is a clipped, guttural grunt layered over a light hit thud, instantly recognisable to anyone who fought these spear-carrying guards in Forest Temple and Ganon's Castle areas. Played alone it lands as a sudden, cartoonish flinch. In edits it works like punctuation, marking a character getting bonked, surprised, or knocked back without needing any dialogue or longer damage sound to explain what happened in the scene.

Moblins are recurring pig-like enemies in The Legend of Zelda series, and in Ocarina of Time, released for Nintendo 64 in 1998, they appear as tall spear guards in the Sacred Forest Meadow and around Ganon's Castle. Each enemy in the game was given short sampled reactions for taking damage, and this grunt became familiar through repeated fights and speedruns. As Zelda clips and game soundboards spread online, players isolated the hit noise and began reusing it outside the game as a generic retro enemy damage cue.

專業使用技巧

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Place the Moblin hit exactly on the frame of contact, not before it, and keep the original game audio underneath at low volume. Its 104-millisecond length is too brief to loop, so pair it with a single visual shake instead of repeating it.

使用案例

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  • Add to a Zelda gameplay clip when Link lands a hit.
  • Use as a bonk reaction for a character getting smacked.
  • Drop into retro gaming edits for instant damage feedback.
  • Play over a fail moment to mimic an enemy flinch.

常見問題

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What is the Moblin hit sound?
It is the short grunt a Moblin enemy makes when it takes damage in The Legend of Zelda: Ocarina of Time. The clip lasts about a tenth of a second and combines a guttural vocal reaction with a light impact.
Where do Moblins appear in Ocarina of Time?
Moblins appear as large spear-carrying guards, most memorably in the Sacred Forest Meadow maze as adult Link and in the grounds around Ganon's Castle. Their size, spears, and short damage grunts make their encounters easy to recognise.
How can I use this sound in a video?
Sync it to the exact moment a character, enemy, or object gets hit. Because the clip is extremely brief, it works best as a single punctuation hit in gaming edits, reaction videos, and retro-style comedy sketches rather than as a loop.

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