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Rick Dangerous scream

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The death scream from Rick Dangerous, the classic Amiga platform game, as the hero lets out a long WAAAUGH when he dies. Used for funny fails and edits.

The clip captures the moment Rick Dangerous dies in the old Amiga adventure, a single drawn-out shout that starts high and panicked before collapsing into a cartoonish wail. It is not a realistic scream, it sounds exaggerated and almost comical, like a hero who knows he has just walked into a trap he should have seen coming. That over-the-top delivery is what makes it land, turning a simple death into a punchline and giving an edit an instant sense of dramatic failure without needing any explanation.

Rick Dangerous is a platform game first released in 1989 for home computers including the Amiga, starring a whip-wielding adventurer who explores ancient temples filled with traps. Deaths were frequent and sudden, and the hero's loud, exaggerated cry became one of its most recognisable sounds for players who grew up with the game. Retro gaming fans later clipped it for edits and soundboards, where it now works as a shorthand for a classic game-over moment rather than just a single death in one level.

使用のためのプロのヒント

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Drop it on the exact frame a character falls or triggers a trap and let the full wail play out. Pair it with a freeze frame or retro game-over screen, but avoid layering it over dialogue or loud music.

使用例

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  • A creator falls off a ledge in a gameplay clip.
  • A character walks straight into a hidden trap.
  • A speedrunner dies just before the finish line.
  • A meme edit ends with a dramatic failed jump.

よくある質問

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What is the Rick Dangerous scream?
It is the long, cartoonish death cry heard when Rick Dangerous dies in the classic platform game, often written as WAAAUGH. Creators clip it to mark a sudden failure or game-over moment in edits.
Where does the Rick Dangerous scream come from?
It comes from Rick Dangerous, a platform game released for home computers including the Amiga, in which the adventurer hero frequently dies in traps. The scream became a recognisable part of its retro gameplay.
How do creators use the Rick Dangerous scream?
Creators place it over falls, trap deaths, failed jumps and other sudden mishaps, usually letting the full cry play before cutting to a reaction or game-over screen. It works best as a single punchline rather than a repeated loop.

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