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A short Deltarune voice clip saying you're taking too long, used by creators to rush a slow scene, player or joke that drags on in edits and memes.

This short Deltarune clip delivers one impatient line, you're taking too long, in a quick, pointed delivery that lands like a nudge from the game itself. It lasts just over two seconds, so the words arrive, register, and stop before the joke wears out, leaving a brief beat of awkward pressure behind them. The tone is teasing rather than angry, which makes it work as a playful interruption instead of a scolding. Played over a slow moment, it instantly frames whatever is happening as overdue, turning hesitation, loading, or a long explanation into the punchline.

Deltarune, created by Toby Fox, is known for its sharp, character-driven dialogue and memorable one-liners, and short clips like this one circulate because they capture that attitude in only a couple of seconds. Fans lift brief moments from gameplay, streams and edits and reuse them as reaction audio, where a single impatient line can stand in for a whole comment. This version stays compact and instantly recognisable, so it works in short-form videos, game montages and meme edits without needing the original scene for context.

專業使用技巧

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Drop it the instant a loading bar stalls or a character hesitates, then cut straight to the payoff. Keep it slightly above the music so the line reads clearly, and do not loop it, because repeating the impatient line quickly turns the joke into annoyance.

使用案例

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  • Hurrying a friend who takes forever to choose.
  • Mocking a loading screen that refuses to finish.
  • Cutting off a long-winded explanation in an edit.
  • Teasing a teammate who is slow in a game.

常見問題

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What does the You're taking too long Deltarune sound say?
It is a short spoken line, you're taking too long, taken from Deltarune. The clip lasts about two seconds and is used as an impatient reaction when something in a video or game is moving too slowly.
Where is the You're taking too long sound from?
It comes from Deltarune, the game by Toby Fox. Fans commonly share short dialogue moments from the game as reaction clips, and this impatient line is one of those brief, easily reused moments.
How can creators use this sound in a video?
Place it over a slow loading screen, a hesitant player, or a scene that drags, then cut quickly to the result. It works best once per video, at the exact moment the delay becomes funny, rather than as a repeated background joke.

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