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把這個音效放到你自己的片段上——文字、對話氣泡、倍速,都在 App 裡。

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關於此聲音

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Oshitemayru is a short Nobushi voice line from For Honor, often used in gameplay clips, duel highlights and meme edits for a dramatic Japanese battle cry.

The clip is a brief, sharp Japanese voice line from Nobushi, the naginata-wielding samurai hero in For Honor, delivered in just over a second and a half with a forceful, almost taunting edge. It sounds like a focused battle shout rather than a long speech, cutting through gameplay audio with a clear, high-pitched call that signals intent before a strike. Because it is so short, it lands as a punch of character and attitude, making a duel feel more personal and theatrical. Listeners instantly recognise the samurai flavour, even without knowing the exact translation, and the sudden vocal burst adds tension, surprise or playful menace to whatever scene it opens.

For Honor, Ubisoft's melee action game released in 2017, features Nobushi as one of its Samurai heroes, a fast, elegant fighter armed with a naginata. Her Japanese voice lines became a recognisable part of the game's audio identity, and short clips such as this one circulated among players sharing duel highlights and funny moments. The line works outside its original match context because it is instantly characterful and easy to reuse, so editors keep returning to it for samurai edits, reaction videos and For Honor compilations.

專業使用技巧

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Drop it right before Nobushi lands a hidden stance attack, then cut the music for a beat so the shout stands alone. Pair it with a zoom on the opponent, and avoid looping it, since its power comes from that single sudden burst.

使用案例

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  • Highlighting a Nobushi duel win in For Honor.
  • Opening a samurai-themed montage with attitude.
  • Reacting to an unexpected comeback during gameplay.
  • Punctuating a stealth attack in a short clip.

常見問題

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What is the Oshitemayru sound?
It is a brief Japanese battle voice line linked to Nobushi, the naginata-wielding Samurai hero in For Honor. The clip lasts about one and a half seconds, giving it a sharp, characterful burst that works well as a reaction or highlight cue.
Where does Oshitemayru come from?
It comes from For Honor, Ubisoft's melee fighting game, where Nobushi is a playable Samurai hero. Players captured her in-game voice lines and shared them as short clips, which is how this particular sound spread online.
How can creators use the Oshitemayru sound?
Creators usually place it just before a dramatic attack, a duel victory or a surprising moment in a montage. Keep it unlooped and let it play cleanly, because its short, sudden delivery is what makes the moment land.

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