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What you wanna kill? Warcraft II

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Short voice line from Warcraft II where a troll unit asks what you wanna kill. Used as a quick gaming reaction for targeting enemies in edits.

This is a very short unit response from Warcraft II, lasting less than half a second. A troll voice delivers the line 'what you wanna kill' in a rough, eager accent, leaning into the game's comic take on orcish warfare. There is no music or battle noise behind it, just the dry in-game voice clip, which makes the punch immediate and easy to recognise. Dropped into a video, it signals playful bloodlust and instant readiness to attack, turning a simple click or target choice into a joke about going straight for the fight.

Warcraft II: Tides of Darkness was released by Blizzard Entertainment in 1995 and built its identity around clickable units that answered with personality. Selecting and ordering troops produced short acknowledgement lines, and this troll response became memorable for its blunt eagerness. As RTS clips and meme edits spread online, the line survived outside the game as a standalone reaction, often grouped with other classic callouts like Enemy Spotted from tactical shooters. Its brevity keeps it useful long after the original campaigns.

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Place it right on the frame where a player locks onto a target or picks a weapon, and let the clip end before the hit lands. Pair it with a fast zoom or crosshair snap, and avoid looping it, which dulls the troll delivery.

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  • Drop it when a streamer targets the first enemy.
  • Use it over a character eagerly choosing a weapon.
  • Add it to RTS clips before an attack move.
  • Play it for a mock aggressive reply in gaming chats.

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What is the What You Wanna Kill sound?
It is a short unit acknowledgement voice line from Warcraft II. A troll unit says the phrase in an eager accent when selected or ordered, and the clip circulating online is just that isolated line with no music behind it.
Where does What You Wanna Kill come from?
The line comes from Warcraft II: Tides of Darkness, the 1995 real time strategy game by Blizzard Entertainment. It belongs to the pool of comic responses units give when a player clicks them and issues an attack order during a match.
How do creators use this Warcraft II sound?
Creators place the half second clip at the exact moment a target is chosen, a weapon is picked up, or a character charges in. The sudden eager delivery makes an ordinary gaming moment feel intentionally over aggressive and funny.

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