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이 사운드에 대하여

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A short voice line asking what time it is, taken from the game Hotline Miami. Creators use it as a punchy intro or transition in gaming edits and memes.

This is a brief, slightly confrontational voice line in which a speaker asks, in a flat, impatient tone, whether the listener knows what time it is. The delivery is clipped and matter-of-fact, with no music or background noise to soften it, so the question lands like a sudden interruption. In a video it instantly creates a sense of urgency and attitude, making the next shot feel more abrupt, tense, or funny depending on the cut that follows. It works because the line sounds more like a challenge than a genuine question.

Hotline Miami is a fast, violent top-down action game released in 2012, known for its neon visuals, driving soundtrack and abrupt, quotable dialogue. This short line comes from that world, where terse exchanges and sudden violence set the tone. As a standalone clip, it has circulated on soundboards and in short gaming edits, where its direct question works without needing the original scene. It stays useful because it is instantly recognisable as a challenge, a warning, or a joke about being late.

사용을 위한 전문가 팁

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Drop it before a reveal, a time skip, or a character arriving late, and cut on the final word so the next clip answers the question visually. Keep it dry and unlayered, since music underneath dulls the blunt, confrontational edge that makes the line land.

사용 사례

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  • Opening a gaming montage with an abrupt challenge to viewers.
  • Marking a time skip between scenes in an edit.
  • Teasing a late friend before showing their entrance.
  • Adding attitude to a Hotline Miami gameplay clip.

자주 묻는 질문

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What is the "Do you know what time it is" sound?
It is a brief voice clip in which a speaker asks whether the listener knows what time it is. The line is delivered in a flat, impatient tone, which makes it work as an abrupt interruption or challenge in edits.
Where does the sound come from?
It comes from Hotline Miami, a top-down action game released in 2012 and known for its neon visuals, driving music and abrupt dialogue. The short clip is often shared on its own, without the surrounding gameplay context.
How do creators use this sound?
Creators place it before a reveal, a time skip, or a late arrival, letting the next shot answer the question visually. It also works as a cold open for gaming montages, reaction edits, and short comedic videos.

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