広告

DBZ: Budokai Tenkaichi 2 - Select SFX

26 閲覧数 1 ユーザーがお気に入り

AIの支援により生成されたコンテンツ

関連キーワード

✦ AI

このサウンドについて

✦ AI

The menu select sound effect from Dragon Ball Z Budokai Tenkaichi 2, a short crisp UI click used for confirmations in gaming edits and nostalgic clips.

This is the brief confirmation sound heard when choosing options in the menus of Dragon Ball Z Budokai Tenkaichi 2. It is a clean, electronic UI blip with a quick attack and short decay, sitting somewhere between a click and a futuristic beep. At just over a second it feels snappy rather than dramatic, instantly signalling that a selection has been locked in. For players it triggers strong menu nostalgia, while for viewers in an edit it works like punctuation, confirming a choice, a character pick or a decision without needing any dialogue or on-screen explanation at all.

Dragon Ball Z Budokai Tenkaichi 2 is a 2006 fighting game developed by Spike for PlayStation 2 and Wii, released in Japan as part of the Sparking series. Its menus used short electronic confirmation sounds typical of PlayStation 2 era anime fighters, helping players move quickly through character and mode selection. As gameplay clips, fan projects and soundboards circulated online, this select effect became separated from the game itself and reused as a standalone cue. It remains popular because it instantly recalls mid 2000s Dragon Ball gaming.

使用のためのプロのヒント

✦ AI

Place it exactly on the frame where a menu option, character portrait or text choice becomes highlighted. Keep it dry and upfront, do not add reverb, and avoid stacking it on every hover or it loses its clear confirmation meaning fast.

使用例

✦ AI
  • Confirm a character pick in Dragon Ball edits.
  • Mark a menu selection in retro gaming videos.
  • Punctuate a yes choice in meme edits.
  • Add nostalgia to fan game UI demonstrations.

よくある質問

✦ AI
What is the Budokai Tenkaichi 2 select sound?
It is the short electronic menu confirmation sound from Dragon Ball Z Budokai Tenkaichi 2. Played when a player confirms an option, it works as a crisp click or blip that signals a character, mode or setting has been successfully selected.
Where does this sound come from?
The sound comes from the menu interface of Dragon Ball Z Budokai Tenkaichi 2, the 2006 PlayStation 2 and Wii fighting game developed by Spike. It belongs to the in game user interface effects rather than dialogue, music or a battle attack.
How do creators use this sound effect?
Creators place it on the exact moment a choice is confirmed, such as picking a character, pressing start or highlighting an answer. Used sparingly at full clarity, it adds instant Dragon Ball gaming nostalgia without covering speech or other important audio.

あなたのサウンドを投稿しよう NEW

面白い音源はありませんか?SoundInstants アプリから MP3 をアップロードできます。承認されると、誰でも再生できるようになります。

アプリで投稿する
広告

関連サウンド

広告